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Game Audio Programming: Principles and Practices


Mega Sale! Free Shipping Included! Save 24% on the Game Audio Programming: Principles and Practices by CRC Press at Spring Brook Audio. MPN: 9781498746731. Hurry! Limited time offer. Offer valid only while supplies last. Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio


Product Description

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more!

Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

Additional Information

Manufacturer:CRC Press
Brand:CRC Press
Part Number:9781498746731
Publisher:CRC Press
Studio:CRC Press
MPN:9781498746731
EAN:9781498746731
Item Weight:0 pounds
Item Size:0.75 x 9.25 x 9.25 inches
Package Weight:1.32 pounds
Package Size:6.14 x 0.87 x 0.87 inches

Game Audio Programming: Principles and Practices by CRC Press

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Game Audio Programming: Principles and Practices

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