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Game Engine Design and Implementation


Extreame Savings Item! Free Shipping Included! Save 50% on the Game Engine Design and Implementation by Jones & Bartlett Learning at Spring Brook Audio. MPN: 9780763784515. Hurry! Limited time offer. Offer valid only while supplies last. Part of the new Foundations of Game Development Series!Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it


Product Description & Reviews

Part of the new Foundations of Game Development Series!Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.

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Additional Information

Manufacturer:Jones & Bartlett Learning
Part Number:9780763784515
Publisher:Jones & Bartlett Learning
Studio:Jones & Bartlett Learning
MPN:9780763784515
EAN:9780763784515
Item Weight:2.1 pounds
Item Size:1.25 x 9 x 9 inches
Package Weight:2.15 pounds
Package Size:6.9 x 1.2 x 1.2 inches

Game Engine Design and Implementation by Jones & Bartlett Learning

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Game Engine Design and Implementation

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