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Games & Strategy Guides - 174 - Page 2 - Blowout Sale! Save up to 71%


Blowout Sale! Up to 71% off on Games & Strategy Guides at Spring Brook Audio, Page 2. Top brands include Brilliance Audio, Simon & Schuster Audio, Routledge, Random House Audio, Cengage Learning, Brand: Pogue Press, A K Peters/CRC Press, Focal Press, Heaton Research, Inc., HarperAudio, Brand: Harper Audio, CreateSpace Independent Publishing Platform, Manning Publications, Tantor Audio, New Riders Games, & Brand: A K Peters/CRC Press. Hurry! Limited time offers. Offers valid only while supplies last.



The Magic Circle: A Novel
The Magic Circle: A Novel
By Brilliance Audio
In Stock
$15.74
4.4 out of 5 stars with 230 reviews
Three smart young women - the scholarly Ruth, her poet roommate Lucy, and their exotic, provocative neighbor Anna - are obsessed with games of all kinds. They've devoted themselves to both the academic study of play and the design of games based on


Starcraft II: Heaven's Devils
Starcraft II: Heaven's Devils
By Simon & Schuster Audio
In Stock
$20.95
4.5 out of 5 stars with 242 reviews
For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals --


Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media
By Routledge
In Stock
$49.95

ean: 9781138738973, isbn: 1138738972,

4.8 out of 5 stars with 120 reviews
  The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st c


Extra Lives: Why Video Games Matter
Extra Lives: Why Video Games Matter
By Random House Audio
In Stock
$17.95
4.0 out of 5 stars with 24 reviews
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead,


Understanding Color Management (Graphic Design/Interactive Media)
Understanding Color Management (Graphic Design/Interactive Media)
By Cengage Learning
In Stock
$176.95
$51.00
You Save: 71%

ean: 9781401814472, isbn: 1401814476,

4.2 out of 5 stars with 60 reviews
Digital imagery and digital color are everywhere, yet operating a color-managed system has remained a mystery... until now! Fresh from pioneering work in color algorithms for FujiFilm, Dr. Abhay Sharma explains the basics of color science and color m


GarageBand: The Missing Manual: The Book That Should Have Been in the Box
GarageBand: The Missing Manual: The Book That Should Have Been in the Box
By Brand: Pogue Press
In Stock
$54.97

ean: 9780596006952, isbn: 0596006950,

4.5 out of 5 stars with 169 reviews
GarageBand lets you create music of your very own. If you're already a musician, you'll probably flip over GarageBand; it combines the CD-quality samples of Apple's Soundtrack software with the hard-disk recording features of Digital Performer and


Game Engine Architecture, Third Edition
Game Engine Architecture, Third Edition
By A K Peters/CRC Press
In Stock
$89.95
$84.66
You Save: 6%

ean: 9781138035454, isbn: 1138035459,

4.6 out of 5 stars with 50 reviews
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine softw


Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
By Brilliance Audio
In Stock
$17.95
4.9 out of 5 stars with 27 reviews
In today's society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating cha


Audio Programming for Interactive Games: The Computer Music of Games
Audio Programming for Interactive Games: The Computer Music of Games
By Focal Press
In Stock
$57.95
$28.82
You Save: 50%

ean: 9780240519418, isbn: 0240519418,

4.2 out of 5 stars with 8 reviews
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates h


Introduction to Textures, Animation Audio and Sculpting in Second Life
Introduction to Textures, Animation Audio and Sculpting in Second Life
By Heaton Research, Inc.
In Stock
$19.99

ean: 9781604390025, isbn: 1604390026,

4.7 out of 5 stars with 131 reviews
Users of the Second Life online world create a rich three dimensional world around them. Much of this creation is done inside of the actual Second Life world. However, it is necessary to use third party programs to create compelling content for Secon


Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
By HarperAudio
In Stock
$45.95
4.7 out of 5 stars with 225 reviews
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nin


The Physics of Star Trek
The Physics of Star Trek
By Brand: Harper Audio
In Stock
$20.64

ean: 9780694516155, isbn: 0694516155,

4.6 out of 5 stars with 43 reviews
An introduction to physics uses "Star Trek" as a reference point, explaining the intricacies of warp speed and describing the difference between a holodeck and a hologram.


NEW iPhone Guide: Get The Best of Your iPhone - 100% made simple User Guide for Learning How to use iPhone Camera for Photography and More. (First Unlimited Edition)
NEW iPhone Guide: Get The Best of Your iPhone - 100% made simple User Guide for Learning How to use iPhone Camera for Photography and More. (First Unlimited Edition)
By CreateSpace Independent Publishing Platform
In Stock
$13.00

ean: 9781720769040, isbn: 9781720769040,

4.0 out of 5 stars with 111 reviews
With the latest iOS 11 beta for the iPhone, you will enjoy a host of exciting new features including an all-new Messages app, updates to Maps, Search, 3D Touch, widgets, etc. And the iPhone 7 and iPhone 7 Plus have new not to mention loads of feature


Unity in Action: Multiplatform Game Development in C# with Unity 5
Unity in Action: Multiplatform Game Development in C# with Unity 5
By Manning Publications
In Stock
$44.99
$28.67
You Save: 36%

mpn: illustrations, ean: 9781617292323, isbn: 161729232X,

4.5 out of 5 stars with 56 reviews
Summary Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5. Purchase of the print book in


Replay: The History of Video Games
Replay: The History of Video Games
By Tantor Audio
In Stock
$26.95
4.0 out of 5 stars with 151 reviews
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along the way it takes in the spectacular rise and fall of Atari, the crazed cottage industry spawned by the computers of Sir Clive Sinclair, Japan's rapid ascent to the top of the gaming


Game Audio Programming 2: Principles and Practices
Game Audio Programming 2: Principles and Practices
By A K Peters/CRC Press
In Stock
$69.95

ean: 9781138068919, isbn: 1138068918,

4.1 out of 5 stars with 189 reviews
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned


Audio for Games: Planning, Process, and Production
Audio for Games: Planning, Process, and Production
By New Riders Games
In Stock
$700.25

ean: 9780735714137, isbn: 0735714134,

4.1 out of 5 stars with 104 reviews
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction,


Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio (v. 3)
Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio (v. 3)
By A K Peters/CRC Press
In Stock
$104.95
$90.43
You Save: 14%

ean: 9781568812151, isbn: 1568812159,

4.6 out of 5 stars with 24 reviews
This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the


Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers
Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers
By A K Peters/CRC Press
In Stock
$57.95
$41.44
You Save: 28%

ean: 9781138795389, isbn: 9781138795389,

4.8 out of 5 stars with 41 reviews
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade


Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2)
Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2)
By Brand: A K Peters/CRC Press
In Stock
$104.95

ean: 9781568812144, isbn: 1568812140,

4.4 out of 5 stars with 23 reviews
This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatialization - Computer techniques and tools - Music theory - Sound design - Sound in nature An enclosed CD-ROM provides demos, source code, and examples. Audio Anecdotes is an invaluable tool for anyone who uses digital sound in



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