Puzzles & Games - 265 - Page 2 - Blowout Sale! Save up to 58%
Blowout Sale! Up to 58% off on Puzzles & Games at Spring Brook Audio, Page 2. Top brands include Simon & Schuster Audio, Blackstone Audio, Penguin Audio, Tantor Audio, BBC Books, Random House Audio, Hachette Audio, Blackstone Audio, Inc., Novel Audio, Macmillan Audio, Packt Publishing, & CRC Press. Hurry! Limited time offers. Offers valid only while supplies last.
Phil Gordon's Little Green Book: Lessons and Teachings in No Limit Texas Hold'em
By Simon & Schuster Audio
4.7 out of 5 stars with 244 reviews
Phil Gordon plays poker with the best players in the world. He has won, and lost, in tournaments and cash games around the globe, all the while studying the game and learning from every hand dealt. As the resident expert and cohost of Celebrity Poker
Experience on Demand
4.3 out of 5 stars with 92 reviews
Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive tha
Defying Reality: The Inside Story of the Virtual Reality Revolution
4.3 out of 5 stars with 273 reviews
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus
Mass Effect: Retribution
4.8 out of 5 stars with 288 reviews
Humanity has reached the stars, joining the vast galactic community of alien species. But beyond the fringes of explored space lurk the Reapers, a race of sentient starships bent on "harvesting" the galaxy's organic species for their own dark purpos
Winnie The Pooh - The Collection (BBC Radio Collection)
You Save: 58%
ean: 9780563528302, isbn: 0563528303,
4.3 out of 5 stars with 33 reviews
What is the connection between a Bear of Very Little Brain and a honey pot? Usually it's the very sticky paw of Winnie-the-Pooh, as he takes a break between adventures for "a little something." Alan Bennett gives A.A. Milne's characters the voices
Beat the Dealer: A Winning Strategy for the Game of Twenty-One
4.9 out of 5 stars with 212 reviews
New York Times Best Seller
Edward O. Thorp is the father of card counting, and in Beat the Dealer he reveals the revolutionary point system that has been successfully used by professional and amateur card players for two generations. From Las Vegas
How May We Hate You?: Notes from the Concierge Desk
4.0 out of 5 stars with 295 reviews
Most people think hotel employees are effortlessly cheerful and naturally helpful and genuinely like their work.
Most people are wrong.
Find out what really goes on in the world of hospitality with this hilarious book full of funny and absurd stori
What If?: Serious Scientific Answers to Absurd Hypothetical Questions
By Blackstone Audio, Inc.
4.5 out of 5 stars with 259 reviews
From the creator of the wildly popular webcomic xkcd comes this hilarious and informative book of answers to important questions you probably never thought to ask.
Millions of people visit xkcd.com each week to read Randall Munroe's iconic webcomi
Super Mario: How Nintendo Conquered America
By Blackstone Audio, Inc.
4.8 out of 5 stars with 73 reviews
The story of Nintendo's rise and the beloved icon who made it possible
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
Sleights of Mind: What the Neuroscience of Magic Reveals About Our Everyday Deceptions
4.7 out of 5 stars with 61 reviews
Have you ever wondered how a magician saws a woman in half? Or makes coins materialize out of thin air? Or reads your mind? Magic tricks work because humans have a hardwired process of attention and awareness that is hackable. A good magician uses your mind's intrinsic properties against you in a form of mental jujitsu, to fool you every time, even when you know full well that you are being tricked. Now Stephen L. Macknik and Susana Martinez-Conde, the founders of the exciting new discipline of
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
4.8 out of 5 stars with 266 reviews
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.
Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic, and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art
When Hitler Took Cocaine and Lenin Lost His Brain: History's Unknown Chapters
4.4 out of 5 stars with 267 reviews
Obscure and addictive true tales from history told by one of our most entertaining historians, Giles Milton.
This program is read by the author, the host of the popular podcast Unknown History with Giles Milton.
The first installment in Giles Milton's outrageously entertaining series, History's Unknown Chapters: colorful and accessible, intelligent and illuminating, Milton shows his customary historical flair as he delves into the little-known stories from the past.
There's the cook
The Book of General Ignorance
4.2 out of 5 stars with 102 reviews
Misconceptions, misunderstandings, and flawed facts finally get the heave-ho in this humorous, downright humiliating book of reeducation based on the phenomenal British bestseller. Challenging what most of us assume to be verifiable truths in areas like history, literature, science, nature, and more,The Book of General Ignorance is a witty “gotcha” compendium of how little we actually know about anything. It’ll have you scratching your head wondering why we even bother to go to
Getting Started with C++ Audio Programming for Game Development
You Save: 19%
mpn: black & white illustrations, ean: 9781849699099, isbn: 1849699097,
4.2 out of 5 stars with 44 reviews
Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. Overview Add audio to your game using FMOD and wrap it in your own code Understand the core concepts of audio programming and work with audio at different levels of abstraction Work with a technology that is widely considered to be the industry standard in audio middleware In
New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.
You Save: 4%
ean: 9781138740815, isbn: 1138740810,
4.2 out of 5 stars with 54 reviews
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new
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