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Puzzles & Games - 265 - Page 3 - Extreame Savings! Save up to 41%


Extreame Savings! Up to 41% off on Puzzles & Games at Spring Brook Audio, Page 3. Top brands include Wizards of the Coast, Brand: Muska n Lipman/Premier-Trade, imusti, Random House Audio, Brand: PC Publishing, & CRC Press. Hurry! Limited time offers. Offers valid only while supplies last.



First Quest/Audio Cd Game (Advanced Dungeons & Dragons 2nd Edition)
By Wizards of the Coast
SKU: #0927-WS0801-A02012-1560768444
In Stock
$252.59

sku: 0927-WS0801-A02012-1560768444, ean: 9781560768449, isbn: 1560768444,

4.2 out of 5 stars with 56 reviews
First Quest/Audio Cd Game (Advanced Dungeons & Dragons 2nd Edition)


Beginning Game Audio Programming
By Brand: Muska n Lipman/Premier-Trade
SKU: #1001-WS1701-A04019-1592000290
In Stock
$39.99
$29.99
You Save: 25%

sku: 1001-WS1701-A04019-1592000290, ean: 9781592000296, isbn: 1592000290,

4.9 out of 5 stars with 42 reviews
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. ''Beginning Game Audio Programming'' covers the challenges that you will face as you create sound effects and music for your games and gives you the


The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
By imusti
In Stock
$66.95
$39.36
You Save: 41%

mpn: 9780240817262, ean: 9780240817262, isbn: 9780240817262,

4.3 out of 5 stars with 29 reviews
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development


The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
By imusti
In Stock
$71.95
$49.34
You Save: 31%

ean: 9780415706704, isbn: 9780415706704,

4.8 out of 5 stars with 33 reviews
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand




Audio Editing With Cool Edit
By Brand: PC Publishing
In Stock
$60.00

ean: 9781870775748, isbn: 1870775740,

4.5 out of 5 stars with 217 reviews
• Setting up the program • A Cool Edit Pro recording session • Multitrack recording • Applying effects and using EQ • Using noise reduction • Using plug-ins • Saving in MP3, WAV and other formats • Troubleshooting section and tips and tricks Cool Edit really is a recording studio in your PC. It's a sophisticated piece of software that enables up to 64 tracks of stereo audio to be combined as a 'multitrack' enabling it to be used as a super high quality 'virtual tape recorder'.


Game Audio Programming: Principles and Practices
By CRC Press
In Stock
$72.95
$55.96
You Save: 23%

mpn: 9781498746731, ean: 9781498746731, isbn: 149874673X,

4.1 out of 5 stars with 57 reviews
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in



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